The co-design approach needs to be enhanced by a properly suited representational ecosystem supporting active participation and by conscious use of structured verbal exchanges giving awareness of the creative process. In this respect, we developed two social virtual reality co-design systems, and a co-design verbal exchange methodology to favour participants' awareness of the co-creative process. By using such representations and verbal exchanges, participants could co-create with more ease by benefiting from being informed of the process and from the collective immersion, empowering their participation. This paper presents the rationale behind this approach of using social vr in co-design and the feedback of three co-design workshops. Social vr; project awareness; representational ecosystem; user participation; co-design.
A major challenge today is the management of design information and collaboration among several actors in a building project. Yet, a large portion of the architecture, engineering and construction industry deals with conventional methods to exchange design information. The growing use of building information models is promising but even the most recent developments and practices still rely heavily on human-readable protocols and issue management systems.
Two hundred and two respondents consisting of 91 design managers and 111 designers/consultants (non-leaders) were involved in the research. Based on the analysis, it was found that there are different perceptions between those two groups. design The design managers stated that they were the most vital factor in supporting the e-negotiation in bim, whereas the consultants stated that job description was the main essential factor. A continuous generation and evaluation of design variants characterize the conceptual architectural design stages. Variants comparison is a crucial process for making design-detailing decisions. Objectifiable criteria, including results of simulations and analysis, used for evaluation and comparison of design variants can legitimize decisions as the design process proceeds.
It allows all of the members of the team to articulate their ideas. It gives designers a much broader set of ideas to draw upon as they refine the design.
Considering the potential of schematized computer-readable communications to be analyzed and used for future references and case-based reasoning systems. This paper proposes a novel minimized communication protocol that aims to introduce a computer-readable, yet adaptive universal method which works on schematized information exchange requirements for different use cases. To allow non-designers' involvement in design projects new methods are needed. Co-design gives the same opportunity to all the multidisciplinary participants to co-create ideas simultaneously. Nevertheless, current co-design processes involving such users tend to limit their contribution to the proposal of basic design ideas only through brainstorming.
On one hand, public organizations and design offices dictate or mediate the engagement of projects' prime stakeholders by , volume 2, . The most effective way we’ve found to rally a team around a design direction is through collaboration. Over the long haul, collaboration yields better results than hero-based design . Instead, in the same way that creating hypotheses together increases the product iq of the team, designing together increases the design iq of the team.
Design projects are complex because they relate to a wide variety of end-users and also involve multiple stakeholders along the process. But involving non-designers in the hearth of design raises two major issues.
